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Showing posts with the label Week 7

Unity tutortial 07

Another week, another unity tutorial this time I'm not following along with Jimmy Vegas' tutorial series and instead following another series of tutorial to learn how to put an inventory in my game ! In particular, this video  Unity Inventory UI Tutorial  which is a 3d inventory ! Thank god, every fucking tutorial I looked for inventory were for 2d games, not 3d. I did find a blog as well but when I did try to follow along, it didn't go so well so I decide to ditch that and found a 5 minute video. Working on my inventory, yes I'm using my JV tutorial world and turned off fade in, Screen shot taken by me. Now it's confession time and I thought I would say this : I miss Jimmy Vegas. Yeah his tutorial weren't great but some of these tutorial go really fast and you just have no idea what is going on. That's why for my next tutorial I did Jimmy Vegas RPG tutorial #024 Boss Ai  ! Unfortunately Jimmy's Video is part of a series and I don't really w...

Prototype

Is this just the week of prototype ? At least I don't have to do the stupid marshmallow challenge again. Any who, Welcome back to this shit show ! Today I've started my project/prototype. So let's talk about the prototype, two week ago I gave a link to my Dundoc, turns out it was working, sorry about that ! I've now fixed it and it should be working (hopefully). So again link to my Dundoc.  Here some of the work for my dundoc, honestly I haven't been updating it and need to update, as I'm not fully happy with it. Weapon being highlight to show it can be pick up, taken/drawn by me. Some of the Level Design, taken/Drawn by me. Another bit of Level Design, Taken/Drawn by me Design of the ui, taken/Drawn by me Sketch #1 of my UI, with explanation, taken/drawn by me More Level design, taken/drawn by me.  I should mention that I'm 100% sure about my UI so I might do more sketching and prototyping before finalising it. My Ga...

Unity Tutorial 06

Isn't My Game's new skybox pretty ? Taken by me This week on unity tutorial I learned about SkyBox, taking the axe, fade in and Environments. Let's start with the Skybox, which I thought would be a lot harder then it's actually is! It's really cool to change something as important as the sky and for it to be so simple, well for Unity standard . My actual Skybox, taken by me. I like how we learned to take the axe from the tree, as this will be useful for my game, so I know what I'll be coding next. So far I thought this week was one of the easiest week and then I started #11. First there was no code page, so I had to follow the video and honestly I don't like following the video for code. I have to full screen the video because I can't see it then click out of it to type the code then have to double check its right. Worst is mr Vegas sometimes makes mistakes like 001SceneStart script then realized and screws up your scripts! I'm not bitt...

Game Decision

This week reading discusses the idea of decision making, with the main reading being " Building a Princess saving app. " and is roughly 51 pages long. One of the interesting aspects of reading was the learning curves of games, how this can effect the enjoyment of the game, how games can test new skills and test said skills. Super Mario Bros for the Nes is great at decision making, Image taken from  Wikipedia This ties nicely into the additional reading, " Choice and Conflict - What Does Choice Mean in Games? " by Extra Credits. This reading discusses  what is choice and what does choice mean in games? Now while choice is a debatable  concept and extra credit doesn't provide any solid evidence for their definition of choice, said definition is interesting. Specifically, the separation of choice and calculation. While some would argue that there's no need for separation, as both are similar, one way of looking at it is that it is a spectrum.  Anoth...