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Showing posts with the label Project

"Beta"

I forgot to take a screenshot, close Unity and had to reopen it just for this, taken by me. I forgot to show it but I did make a main menu it just doesn't work !!!

Game Update

Hello and welcome back to my blog ! To be honest, I haven't been working on my game, I was going to on Wednesday but then My group project prototype disappear and we had to recreate it. I'm also went away and completed my Youth Led Programme scout training. Even got my cert and all! So yeah I haven't been working on my game that much, I've still trying to figure out why the hell won't my axe swing when it did before. Why you no won't ?! Taken by me. I'm have a feeling that I may have to redo the Axe Swing  damnit  and maybe even the InflictDamage Script DAMNIT. I've also added some more weapons, now to script them ! Oh and I added a few assets because why not. Anyway that's it so I'm gonna go bye !

Alpha

My non swinging Axe, taken by me    Capitulate that goes ding ! Taken by me  An enemy, taken by me

First Playable

Project update time! So this week I've been working hard on the axe side of things, I wanted allow the player to be able to pick up the axe and swing it. However I learnt something that I hope wasn't true but sadly is, You can't reused scripts!! I tried to reused the Axe Swing script from jimmy Vegas and it work, but when I recreated it, it did work ! Unity you picky bastard you. Oh yeah I also made a building too, screen shot taken by Me. I also work on taking the axe out of the wall but had to focus on the ray-casting which was a pain in the ass because I completely forgot about it and had to go back to work on it. Honestly I've spent more then 3 hours working on this and while I'm proud of what I've done so far, I also sad because I really wanted to get to the first playable stage of the game but haven't be able to, Hell I still haven't gotten to the player able to take the damn axe out of the damn wall yet. This screen shot of my game does...

Prototype

Is this just the week of prototype ? At least I don't have to do the stupid marshmallow challenge again. Any who, Welcome back to this shit show ! Today I've started my project/prototype. So let's talk about the prototype, two week ago I gave a link to my Dundoc, turns out it was working, sorry about that ! I've now fixed it and it should be working (hopefully). So again link to my Dundoc.  Here some of the work for my dundoc, honestly I haven't been updating it and need to update, as I'm not fully happy with it. Weapon being highlight to show it can be pick up, taken/drawn by me. Some of the Level Design, taken/Drawn by me. Another bit of Level Design, Taken/Drawn by me Design of the ui, taken/Drawn by me Sketch #1 of my UI, with explanation, taken/drawn by me More Level design, taken/drawn by me.  I should mention that I'm 100% sure about my UI so I might do more sketching and prototyping before finalising it. My Ga...

Game Design Document

Hello ! Today I'm gonna talk about my Game Design Document, I used Dundoc to create my Game Design Document. I'm not fully ready yet, I still need to think about some elements but here is My Game Design Document! Story: Wetwood shopping center was a popular shopping center, selling many great products and being great place to hang out with friends. However after few years of success, Wetwood started to loose profits and this led to owners of Wetwood coming up with an idea. After a while, profits began to increase for the shopping center but people began to be afraid of the place, many of the shoppers acted strange, they would stay in the center. becoming angry when a product they want wasn't and even used violence.  Eventually only these shoppers continued to shop at the center as many people were afraid to even enter the center and this led to Wetwood closing down the center to save the company's image.  After a few years, You the player find the abandon ...

Game Vision Statement

Vision, it's a powerful thing, I should know, I needed glasses and didn't know I needed them, Now I can't live without them. Anyway, that's not what I'm talking, today I'm gonna be talking about my game and how I envision it. First, My Game will be a first person Action-Adventure game with some debatable RPG elements, I say debatable because now of days many games have RPG mechanics but aren't really RPGs, for example is Far cry 5 an RPG because you get new skills and have an inventory ? The game is mostly based off, Terraria  so the gameplay is very similar to it, you'll need to collect certain items, build up your strength, get stronger and defeat bosses. The big difference is that my game is going to be in 3D while Terraria is a 2D game, I'm not sure in what way that will effect the gameplay as that can effect a game very badly, for example Mega-man X7   and I'll have to be careful not to fall into that "pit-fall" get it ? Aren...

Game Idea Research

Last week I talk about Games the ideas I like to do, after a bit more thinking, I think I know what idea I'm gonna do and I'm gonna talk about it in this blog. I think the game I would like to recreate is Terraria or at least the boss aspect about it. I started researching into how would I go about it, Luckily our good old friend Jimmy Vegas has videos about how to create an rpg and more importantly how to create Boss AI.  Jimmy Vegas' Video here.  This might be able to help me and since this part of a series, the whole series might be able to help ! I also looked into an inventory system for my games, I found a blog about how to add an inventory system, which you can read  Here . This will work well with my game, as it helps the player collect and keep items, so they can use them later. My last mechanic is to a combat system, I look up a tutorials but the weren't many for 3d, I did found this  One . Maybe Jimmy Vegas will have a tutorial on it, I'll need to l...

Game Brainstorm

Since I'm making a game based around the idea of collecting, I based my brainstorming around that since most games have some collecting element around them. A meme about Video game and items taken from  here The first game is Sims 3, the Sims is base around the idea of collecting items to stay alive and to profit. Your Sim collect food to survive, you collect money to buy new object and etc. I bring up Sims 3 in peculiar because it's the sims' game I've played the most, but base on my play through on Sims 4 both game do have a gem, metal and bug collecting skills, which allows the player's Sims to collect rarer items. Now while a Sims style game may be out of my skill, it's more goofy yet relaxing game play may not be.  Learn More about Sims 3 The second game is Bioshock 2, Bioshock 1 had the player collect 'Adam' a valuable yet rare currency that improve the player and was only collectible through a morality system with the little sisters. Howev...