Since I'm making a game based around the idea of collecting, I based my brainstorming around that since most games have some collecting element around them.
The first game is Sims 3, the Sims is base around the idea of collecting items to stay alive and to profit. Your Sim collect food to survive, you collect money to buy new object and etc. I bring up Sims 3 in peculiar because it's the sims' game I've played the most, but base on my play through on Sims 4 both game do have a gem, metal and bug collecting skills, which allows the player's Sims to collect rarer items. Now while a Sims style game may be out of my skill, it's more goofy yet relaxing game play may not be. Learn More about Sims 3
The second game is Bioshock 2, Bioshock 1 had the player collect 'Adam' a valuable yet rare currency that improve the player and was only collectible through a morality system with the little sisters. However Bioshock 2 allowed the player to collect 'Adam' by adopting a little sister, bring the little sister to a corpse and protect them while fighting off a horde of enemies. While the adopting system wasn't great, I believe a few changes could make it into a more enjoyable experience as the idea of being able to collect 'Adam' by adoption was never explored again and I think has potential. Learn more about Bioshock 2
The third game is Fallout new Vegas, New Vegas used it setting, being set in a post-apocalyptic world to limit resources and so the player has to use ammo sparely. New Vegas also has the player mange their inventory as the player has not only one set of currency to keep track of but also different types of ammo like amour-piecing as well. This makes combat more engaging as the if the player not careful, they can run out of ammo and be quickly kill. I think a combat style similar where the player has to be careful, pick when to engage enemies and how to so, is great. I would like to include this into my game somehow. Learn more about Fallout New Vegas.
The forth game is Terraria, I know this a 2D game but I really wanted to talk about it because of one aspect: It's bosses. Terraria's bosses can appear to the player at any level and if the player is unprepared they will die. So the player is encourage to become stronger in order to defeat these bosses but is never outright told by the game to defeat said bosses. I think this a great way to introduce a boss to a player plus with Terraria having different equipment, weapons and skills it give the player more ways to defeat said bosses. Learn more about Terraria
A meme about Video game and items taken from here |
The first game is Sims 3, the Sims is base around the idea of collecting items to stay alive and to profit. Your Sim collect food to survive, you collect money to buy new object and etc. I bring up Sims 3 in peculiar because it's the sims' game I've played the most, but base on my play through on Sims 4 both game do have a gem, metal and bug collecting skills, which allows the player's Sims to collect rarer items. Now while a Sims style game may be out of my skill, it's more goofy yet relaxing game play may not be. Learn More about Sims 3
The second game is Bioshock 2, Bioshock 1 had the player collect 'Adam' a valuable yet rare currency that improve the player and was only collectible through a morality system with the little sisters. However Bioshock 2 allowed the player to collect 'Adam' by adopting a little sister, bring the little sister to a corpse and protect them while fighting off a horde of enemies. While the adopting system wasn't great, I believe a few changes could make it into a more enjoyable experience as the idea of being able to collect 'Adam' by adoption was never explored again and I think has potential. Learn more about Bioshock 2
The third game is Fallout new Vegas, New Vegas used it setting, being set in a post-apocalyptic world to limit resources and so the player has to use ammo sparely. New Vegas also has the player mange their inventory as the player has not only one set of currency to keep track of but also different types of ammo like amour-piecing as well. This makes combat more engaging as the if the player not careful, they can run out of ammo and be quickly kill. I think a combat style similar where the player has to be careful, pick when to engage enemies and how to so, is great. I would like to include this into my game somehow. Learn more about Fallout New Vegas.
The forth game is Terraria, I know this a 2D game but I really wanted to talk about it because of one aspect: It's bosses. Terraria's bosses can appear to the player at any level and if the player is unprepared they will die. So the player is encourage to become stronger in order to defeat these bosses but is never outright told by the game to defeat said bosses. I think this a great way to introduce a boss to a player plus with Terraria having different equipment, weapons and skills it give the player more ways to defeat said bosses. Learn more about Terraria
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