Skip to main content

Game Elements

This week's reading was a follow up to last week's reading, this one titled "What are the Qualities of game ?".

The reading focuses on how game designers can determine the qualities of a game, by critical analysis which is hugely important as it allows one to learn from others mistakes, as with the case with Telltales games going bankrupt, which left many wondering how and lend to a critical analysis of the now defunct company.

The questions that the reading offer are very agreeable and understandable. All of the questions are relate and connected to the player which is hugely important.

The reading states what is important to remember: said statement are completely agreeable however, a additional point that could be added is keeps a core idea of what players you wish to attract to the game as this is hugely important to the game.

One statement that was raised and is important, as it could effect a game performance. The reading refer states "Analysing a game requires looking at all of the game’s working parts, and figuring out how they fit together and how a play experience arises from them", A good example would be Bioshock 1 final boss, who to defeat the player must damage until a certain point, where the player can stick a needle into the boss and then must repeat said actions. Many player felt the boss felt out of place as previous boss were free reign and didn't fit with Bioshock's themes.

Final Boss of 'Bioshock 1' taken from Here

(Writer note: The additional links to the reading were not working correctly, so I unable to link or discuss them in the blog. I have email to inform Shaun.)


Comments

Popular posts from this blog

Unity tutortial 07

Another week, another unity tutorial this time I'm not following along with Jimmy Vegas' tutorial series and instead following another series of tutorial to learn how to put an inventory in my game ! In particular, this video  Unity Inventory UI Tutorial  which is a 3d inventory ! Thank god, every fucking tutorial I looked for inventory were for 2d games, not 3d. I did find a blog as well but when I did try to follow along, it didn't go so well so I decide to ditch that and found a 5 minute video. Working on my inventory, yes I'm using my JV tutorial world and turned off fade in, Screen shot taken by me. Now it's confession time and I thought I would say this : I miss Jimmy Vegas. Yeah his tutorial weren't great but some of these tutorial go really fast and you just have no idea what is going on. That's why for my next tutorial I did Jimmy Vegas RPG tutorial #024 Boss Ai  ! Unfortunately Jimmy's Video is part of a series and I don't really w...

First Playable

Project update time! So this week I've been working hard on the axe side of things, I wanted allow the player to be able to pick up the axe and swing it. However I learnt something that I hope wasn't true but sadly is, You can't reused scripts!! I tried to reused the Axe Swing script from jimmy Vegas and it work, but when I recreated it, it did work ! Unity you picky bastard you. Oh yeah I also made a building too, screen shot taken by Me. I also work on taking the axe out of the wall but had to focus on the ray-casting which was a pain in the ass because I completely forgot about it and had to go back to work on it. Honestly I've spent more then 3 hours working on this and while I'm proud of what I've done so far, I also sad because I really wanted to get to the first playable stage of the game but haven't be able to, Hell I still haven't gotten to the player able to take the damn axe out of the damn wall yet. This screen shot of my game does...

Unity tutorial 06: Thanks Google and Unity!

FINALLY I'm done this unity tutorial ! Oh my god you have know idea how long this took me. First Chrome decided not to work, like at all, I don't know since it wasn't my wi-fi or laptop since Firefox work fine for me, so why ? No idea. Cheers Google ! Screenshot taken by me. Oh and the Unity video froze again , then it crashed. I feel you buddy, screenshot taken by me. So how did the tutorial go ? Pretty good actually, once unity stopped messing me around, I actually didn't have a bad time. I guess my only problem is this error which I can't figure for the life of me what it's on about: Null Reference ? What you on about Unity ? Screenshot taken by me. Seriously Unity telling me Null Reference is like telling me my Dad wants me, I've no clue what you're talking about. Anywho apart from this error, I feel like this was the most useful tutorial so far, the others were great for getting back into things while learning a few new tricks but...