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Showing posts from 2019

"Beta"

I forgot to take a screenshot, close Unity and had to reopen it just for this, taken by me. I forgot to show it but I did make a main menu it just doesn't work !!!

Unity Free Tutorial #03

Hello and welcome to hopefully last free unity tutorial. This I decided to focus on tutorials on about creating a main menu, since we're coming to the end of the year, not because I need a main menu for my game. The first tutorial is "Jimmy's Vegas Unity tutorial #025- Main Menu"  , now while the video deals with Main Menu, it also show how to add sound effect to enemies but I only focus on the Main Menu section. As usual Vegas' video is slow but detail, going through step by step and explains everything along the way. Working on the main menu then Unity crash after I took this screenshot, taken by me. The second tutorial is "Make a Menu in Unity Tutorial -How to create a main menu in unity"  which is a 9 minute video and is basically the same thing as the Jimmy Vegas' video except it's much shorter so if you're looking at saving time. I would show the tutorial looks like but I already did ! Since like I said before, it's pretty m...

Game Testing

This week reading is called " Giving Criticism-The Good, The Bad, and The Ugly " which is about the giving criticism and accepting criticism. This reading is interesting as it explains how to give constructive criticism, even giving examples of constructive criticism. However one wishes that this reading was given earlier in the year to get the full value out of it. Meme about Criticism, taken from  here .  Moving on to the Additional reading, the first being " Extra Credit: Play Testing ", this video focuses on play-testing in games. The video can  be broken down into 2 part, the first being, criticism of play-testing, how to handle criticism, how to listen to criticism and even to let pride mix into play-testing. This was interesting as it was simple yet understandable, as not following the advice it could led damage's one game and cost valueful resources. The next part deals with how use play-testing to its full advantage by carefully picking who sho...

Wikipedia Trail: From Carol Dweck to Aristocracy

Hello and welcome back to my blog. This time we're doing Wikipedia trail, here's the trail: Carol Dweck MindSet Elitism Aristocracy A picture Of Dweck, taken from Wiki Staring off with Carol Dweck. I was interested in Dweck because she the creator of the growth mindset and that stupid block yoke , I wanted to know more about her. I also wanted to see if she had a doctor degree, she does, because most physiologist have at least masters so I wanted to see how well educated she is. This led me to Mindset. I was interested in mindset because before this course I didn't know what mindset was, so I wanted to see what are they exactly ? I also was interested to see if mindset ties in other topic such as History or politics. This led to Elitism. I was interested in this because I wanted to see how this relates to mindset. I also was curious I studied politics for the leaving cert so I was well aware of Elitism and what it can to lead to but I wanted to know what e...

Growth Mindset: OH NO NOT THE BLOCK !!

Oh god it only a few seconds into the video and I'm getting flashback to my dyslexia test with those stupid  lovely blocks. I remember you would be given a card and you had to make the pattern on the card with the block, oh god I hated it, biggest pain in the arse going. I could never figure out how to make the blocks match the stupid pattern and you had to 25 of them, 25 PATTERN ?! I'M GETTING BLEEDED VIETNAM FLASHBACK TO THIS. A Meme about Fixed and Growth Mindset, taken  here Oh god I've just realized that I'm just at of spending a minute ranting about those stupid blocks and I haven't even introduced the video and s urprise, I'm not drunk.   So this video is called " Carol Dweck: The Effect of Praise on Mindsets" , one the aspects I find interesting about the video is that the kids get praise ! When did this, I was so bad they had to label me to let people know I was a stupid dopey child, DYSLEXIA  and yes I didn't google how to spell i...

Game Update

Hello and welcome back to my blog ! To be honest, I haven't been working on my game, I was going to on Wednesday but then My group project prototype disappear and we had to recreate it. I'm also went away and completed my Youth Led Programme scout training. Even got my cert and all! So yeah I haven't been working on my game that much, I've still trying to figure out why the hell won't my axe swing when it did before. Why you no won't ?! Taken by me. I'm have a feeling that I may have to redo the Axe Swing  damnit  and maybe even the InflictDamage Script DAMNIT. I've also added some more weapons, now to script them ! Oh and I added a few assets because why not. Anyway that's it so I'm gonna go bye !

Tech Task: Making a happy Homer Meme

I got very bored and didn't want to do any other work so I made a meme for week 11, I used Make a Meme  to make this. Enjoyed this meme is totally not related to this module. My Lovely meme, created by me. I'm just at of realizing there's no extra credit for week 11, fuck my life.

Unity Free Tutorials

Hello and welcome to my blog ! With My Non-swinging Axe.  This week I'm looking at unity tutorials for my game, that totally weren't sent by my mate Oisin, cheers Oisin !  To see if they can help my game. The first one is "PATROL AI WITH UNITY AND C#"   Jesus, someone needs to calm down with the CapLk.  A handy video that teaches a little bit of different coding but with little explanation of what the code does but personally I recommend muting the video and just because his voice is annoying, I'm half deaf and his voice was giving a headache ! So after doing the tutorial I came across a problem, the script doesn't seem to be working, there's supposed to be a speed box but as you can see there is none, even after I tried to listen to the video I couldn't get it to work. For some reason, the script not coming up right, screen shot taken by me. Moving onto the next tutorial, "How to make Doors in Unity"   yes I'm serious.  This tut...

Game Stories

This week reading, are two readings, first: " Into The Woods: A Practical Guide to the Hero's Journey " and second: " What every game developer needs to know about story ". Both readings discuss story in games and the hero's journey. The first reading, "Into The Woods: A Practical Guide to the Hero's Journey." which discuss at first about Myths, what are myths, how humans uses myths to teach lesson and how myths are apart of Human's DNA. This is an interesting discussion as Myths are often seen as "false-stories that scare kids" for example Big Foot or the boogey man. However even in this sense, Myths are useful, as it teaches lesson, again for example The boogey man only punished children who misbehaved to teach kids to behave, however there is another angle to look at this with the child murder, Albert Fish who was nicknamed "The boogey man", as the boogey man myths is he eats the misbehave child which Fish did wit...

Wikipedia Trail: from Video Game Development to Indie Game Development

For this week, I went down the rabbit hole of Wikipedia, here are the articles I read for this: Video Game Development Overtime Labour Laws Thomas Percival Game development image, taken from Wikipedia . I start with Video Game Development because we've been talking about first playable's and alphas so I decided to look into it. I found that creating a game cost a lot, in 2010 it cost $20 million, I knew games cost a lot but I never thought it was $20 million ! I kept reading until I found overtime. Overtime, also know as Crunch, I've heard all about it in the recent months so I decided to check out what Wikipedia says about it. The article goes over what it is and how they laws to prevent companies from resorting to overtime. The page also talks about the laws in jurisdiction, which talks about the laws in the EU, the USA and other countries. This Led to me to labour laws. I looked into them because I wanted to know about labour laws and how they work. I...

Growth Mindset: The surprising habits of original thinkers

A meme about Growth Mindset, taken from Here . For this extra credit I watched a video, " The surprising habits of original thinkers | Adam Grant" , a 15 minuter ted talk video about original thinkers. I found this video very interesting as it explains how original thinkers are usually procrastinators because it gives them time to think and allows for more creativity. I actually have an interesting story of this myself: Back in first year near the end of semester 1, we got 3-4 assignments and all were due in December. I decided to do my digital photography earlier then all the others and left my visual creativity assignment to the last minute. I had my photo essay done before a week before it was due, while I was still drawing and colouring my visual creativity the day it was due ! I thought I would 100% pass digital photography and was hoping that I barely pass visual creativity. I was so surprised that I pass digital photography with a C and got a B+ in Visual ...

Alpha

My non swinging Axe, taken by me    Capitulate that goes ding ! Taken by me  An enemy, taken by me

Tech Task: Editing my profile

This Tech task I changed up my blog by editing my profile. The first thing I wanted to do was to add a profile picture to my blogging account. I decided to pick this one year from last year that I got in France in DisneyLand because why not ? Not because it was the only picture of me on my laptop. An photo of me messing around DisneyLand, taken by a mate, but the post is missing ?  I also change the not found page for my blog to a funny little reference, I don't why, I just wanted to. This put a smile on my face and I regret nothing.   Yes, I'm a big fan of the Star Wars.

Tech Task- changing my template

This week I decided to do something different and change the template of my blog ! Test out the new template, taken by me I knew blogger had many options for your blog so I decided to play around with some of the templates before finally setting on this one above in the picture! I was also thinking of adding a footer or changing the about me page. Here's other pictures of my blog with different templates ! I thought this would be a lot harder to do but it was easier then I thought. Different Template #1, taken by me Different Template #2, taken by me Different Template #3, taken by me I decided on my finally template by thinking about which template expresses me the best since this is my blog, so I decided on that one because it had my favourite colour. Overall, I'm glad how my blog looks now and I'm happy that I learned how to change it.

Week 9 Progress

Today's blog, I'm going to look at my progress and how I feel about it. So I looked back at my Time Strategies blog, which you can read here . It's weird looking back at that blog because I don't remember writing it at all! Granted I probably should've been looking over it to remind me what my plan was but I didn't. "Overall I'm planning to keep on top of the blogging, there may be a few bumps in the road but I still want to be ahead of that."  This a quote from my Time Strategies blog and it's kind of iconic. Back then I thought no setback would happened but, I was wrong Damn Unity.   Overall I'm happy with my progress and my grade so far. I'm thinking if I should do the extra credit, which I've done none of them and go for the A ? I think I might go for it. The assignments I enjoyed the most were the comments, it was nice seeing everyone's blog and seeing how people were doing.  Looking Forward, I want to try and not ha...

Review Week Comments and Feedback.

Today I'm gonna review weekly comments and the feedback I received. As a person who values feedback and doesn't take offense to it, I actually liked the feedback idea. I found the feedback I received was in great quality, I felt the feedback was fair and understandable. I also receiving comments as it made feel closer to my year, how they acted and how we would joke. To be honest, after reading people's introduction blog, I started to hate my own introduction blog, everyone has a more interesting life, WE HAVE A WRESTLER!  and me? I'm just a cub leader who like metal and generally focuses on their work rather then their friends. I thought about changing my blog and my introduction but to be honest, I forgot. I found comments the most useful when it was easy to read, I hated when people would leave just walls of text, it's harder for me to read because of my dyslexia, in fact I had to get a RULER to read someone comment! Eventually I stopped reading the Berlin wa...

Week 9 Reading and Writing.

This week reading is, not an reading but instead a reflection on the readings in general. A look back on the work and how much I've done, let's discuss. Overall, I think I did the best I could for the reading but improved along the way. I felt that my impersonal writing became stronger from doing the readings, though I admit not being to use "Me" or "I" was difficult. I feel the readings did help me, as learned more about game design through the reading, I never realized how much theoretical thought went into games, I knew planning and development did, but I never thought about the theoretical side of games. I feel the reading help with my game, as I'm trying to follow the MDA system and keep the idea of different "fun"s in mind. The readings also help increase my research and reading strategies. I did politics and Society for the leaving cert, but that was 1 (2? I can't remember) year ago, so I haven't been keeping up those skills....

First Playable

Project update time! So this week I've been working hard on the axe side of things, I wanted allow the player to be able to pick up the axe and swing it. However I learnt something that I hope wasn't true but sadly is, You can't reused scripts!! I tried to reused the Axe Swing script from jimmy Vegas and it work, but when I recreated it, it did work ! Unity you picky bastard you. Oh yeah I also made a building too, screen shot taken by Me. I also work on taking the axe out of the wall but had to focus on the ray-casting which was a pain in the ass because I completely forgot about it and had to go back to work on it. Honestly I've spent more then 3 hours working on this and while I'm proud of what I've done so far, I also sad because I really wanted to get to the first playable stage of the game but haven't be able to, Hell I still haven't gotten to the player able to take the damn axe out of the damn wall yet. This screen shot of my game does...

Unity tutortial 07

Another week, another unity tutorial this time I'm not following along with Jimmy Vegas' tutorial series and instead following another series of tutorial to learn how to put an inventory in my game ! In particular, this video  Unity Inventory UI Tutorial  which is a 3d inventory ! Thank god, every fucking tutorial I looked for inventory were for 2d games, not 3d. I did find a blog as well but when I did try to follow along, it didn't go so well so I decide to ditch that and found a 5 minute video. Working on my inventory, yes I'm using my JV tutorial world and turned off fade in, Screen shot taken by me. Now it's confession time and I thought I would say this : I miss Jimmy Vegas. Yeah his tutorial weren't great but some of these tutorial go really fast and you just have no idea what is going on. That's why for my next tutorial I did Jimmy Vegas RPG tutorial #024 Boss Ai  ! Unfortunately Jimmy's Video is part of a series and I don't really w...

Game Fun

This week reading is all about Games and fun. The main reading first talks about the  Natural Funativity  by Noah Falstein. This article is about the important of fun with education, how it can teaches skills in order for humanity to survive and how this ties into games now of day. It's a interesting article about fun and how it ties into education.  However that is not the only reading this week,  Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds  is another reading and is on the same subject. This time finding four types of "Fun" people have with MUDs games, these funs are: 1. Achievement , 2. Exploration, 3. Socializing  (Role-playing) and 4. Imposition. The article goes into detail of what each of fun's area and who the players are, even giving the players names as well. 1.Achievers, 2. Explorers, 3. Socialisers and 4. Killers. The article also makes clear that a player doesn't have to stick to one type of fun, depending on the game, their mood...

Prototype

Is this just the week of prototype ? At least I don't have to do the stupid marshmallow challenge again. Any who, Welcome back to this shit show ! Today I've started my project/prototype. So let's talk about the prototype, two week ago I gave a link to my Dundoc, turns out it was working, sorry about that ! I've now fixed it and it should be working (hopefully). So again link to my Dundoc.  Here some of the work for my dundoc, honestly I haven't been updating it and need to update, as I'm not fully happy with it. Weapon being highlight to show it can be pick up, taken/drawn by me. Some of the Level Design, taken/Drawn by me. Another bit of Level Design, Taken/Drawn by me Design of the ui, taken/Drawn by me Sketch #1 of my UI, with explanation, taken/drawn by me More Level design, taken/drawn by me.  I should mention that I'm 100% sure about my UI so I might do more sketching and prototyping before finalising it. My Ga...

Unity Tutorial 06

Isn't My Game's new skybox pretty ? Taken by me This week on unity tutorial I learned about SkyBox, taking the axe, fade in and Environments. Let's start with the Skybox, which I thought would be a lot harder then it's actually is! It's really cool to change something as important as the sky and for it to be so simple, well for Unity standard . My actual Skybox, taken by me. I like how we learned to take the axe from the tree, as this will be useful for my game, so I know what I'll be coding next. So far I thought this week was one of the easiest week and then I started #11. First there was no code page, so I had to follow the video and honestly I don't like following the video for code. I have to full screen the video because I can't see it then click out of it to type the code then have to double check its right. Worst is mr Vegas sometimes makes mistakes like 001SceneStart script then realized and screws up your scripts! I'm not bitt...

Game Decision

This week reading discusses the idea of decision making, with the main reading being " Building a Princess saving app. " and is roughly 51 pages long. One of the interesting aspects of reading was the learning curves of games, how this can effect the enjoyment of the game, how games can test new skills and test said skills. Super Mario Bros for the Nes is great at decision making, Image taken from  Wikipedia This ties nicely into the additional reading, " Choice and Conflict - What Does Choice Mean in Games? " by Extra Credits. This reading discusses  what is choice and what does choice mean in games? Now while choice is a debatable  concept and extra credit doesn't provide any solid evidence for their definition of choice, said definition is interesting. Specifically, the separation of choice and calculation. While some would argue that there's no need for separation, as both are similar, one way of looking at it is that it is a spectrum.  Anoth...

Game Design Document

Hello ! Today I'm gonna talk about my Game Design Document, I used Dundoc to create my Game Design Document. I'm not fully ready yet, I still need to think about some elements but here is My Game Design Document! Story: Wetwood shopping center was a popular shopping center, selling many great products and being great place to hang out with friends. However after few years of success, Wetwood started to loose profits and this led to owners of Wetwood coming up with an idea. After a while, profits began to increase for the shopping center but people began to be afraid of the place, many of the shoppers acted strange, they would stay in the center. becoming angry when a product they want wasn't and even used violence.  Eventually only these shoppers continued to shop at the center as many people were afraid to even enter the center and this led to Wetwood closing down the center to save the company's image.  After a few years, You the player find the abandon ...

Feedback Strategies

Growth mindset, taken from  Tes In this blog I'm going to talk growth mindset again and feedback again. So I read two articles about this, the First being " Be A Mirror Give Readers Feedback That Fosters A Growth Mindset ", the article talks about how to give feedback to encourage a growth mindset, even giving five qualities: Be specific, focus on what the reader is doing, focus on the process, make sure it can transfer and finally take yourself out of the feedback.  The Article goes into detail, so I highly that if your interested, personally the idea of a growth mindset interests me, I grew up in a primary school that destroyed my confident and told me I wasn't going to be anything, yet here I am in my second year of University. I really want to try out the five qualities now! The second Articl e is " Preschoolers and Praise: What Kinds of Messages Help Kids Grow? ", this give article gives parents some tips on how encourage  a growth mindset in th...

Unity Tutorial 05

This Week on Unity Fucks-up or I did, I don't know/care anymore I just want to throw my laptop out the window  Tutorial, I FINALLY got to the recent tutorials ! Granted I did spend hours of repeating the same code over and over only for Unity to tell me "No Mono-behavior", with me screaming at the screen but hey, I did learn how to spell Rotate, so it was all worth it ? No it wasn't. I ain't bullshitting either, Proof taken by Me I mange to get all the way to tutorial #08 ! Axe swing and all is working ! No problems or anything ! Aren't you proud of me yet Dad ?!  As You can see I'm so happy that I finally caught up with the rest of the year. I feel this tutorial will help with my overall project, with weapons, being able to pick up objects and designing the world. Which is great, since now I have some of the tools to build my project game. Some people said they found this tutorials hard but personally I thought it was fine, things sounded ha...

Game GDD

This Week reading returns to the normal formula of the readings, this time an article titled "Design Considerations" by Greg Aleknevicus. Aleknevicus focuses on card games but many of his points are interesting when look at through the lens of Video Game designs. For Example, Aleknevicus bring up the point used of colour and contrast but, point out people who are colour blind who may not be able to see the colours. Video Games love to use colour to distinctest if a object  is safe, dangerous or about to kill you. Many Game developers have been looking it how to tackle this problem, For example "Far Cry 5" By Ubisoft, offers a Colourblind mode in it's option. Far Cry 5 Option, notice the Colourblind mode, taken by  PC Gamer One of the additional Reading, it's focus entirely on this topic done by the You Tube Channel Extra Credit, who talk about Game Design and how to improve it. In the video below, they recommend considering accessibility option earl...

Game Vision Statement

Vision, it's a powerful thing, I should know, I needed glasses and didn't know I needed them, Now I can't live without them. Anyway, that's not what I'm talking, today I'm gonna be talking about my game and how I envision it. First, My Game will be a first person Action-Adventure game with some debatable RPG elements, I say debatable because now of days many games have RPG mechanics but aren't really RPGs, for example is Far cry 5 an RPG because you get new skills and have an inventory ? The game is mostly based off, Terraria  so the gameplay is very similar to it, you'll need to collect certain items, build up your strength, get stronger and defeat bosses. The big difference is that my game is going to be in 3D while Terraria is a 2D game, I'm not sure in what way that will effect the gameplay as that can effect a game very badly, for example Mega-man X7   and I'll have to be careful not to fall into that "pit-fall" get it ? Aren...